Introducing the latest update 1.6 for our Unreal Engine 5 Ultimate Grinding System! This thrilling video trailer showcases the newest additions and enhancements that are set to revolutionize your gaming experience.
Download in UE4 market:
What’s New in Update 1.6?
In-depth Migration Tutorial v1.6: Simplifying your transition to the latest version.
Unreal Engine 5 Mannequin Compatibility: Seamlessly integrate with UE5’s advanced features.
Multiplayer Project Replication: Expand your game’s reach with multiplayer functionality.
Directional Jump to Nearest Rail: Enhance player control with right/left rail jumping.
Same Rail Jumping: Add more dynamic movements to your gameplay.
On-the-Fly Grinding Direction Reversal: Offer players more flexibility and strategy.
New FVX System for Left and Right Hands: Elevate the visual impact with detailed hand movements.
Fresh Turn and Jump Animations: Bring your…
Download UE5 market: https://www.unrealengine.com/marketplace/en-US/product/ultimate-grind-system
Hello! I'm trying to hack your grinding system a bit
to allow the player to jump OFF of the rail when grinding
The current jumping mechanic of the system locks you to the spline that you are riding
I want to disable that when jumping and regain normal air control and keeping momentum
Any suggestion on how I might achieve that?
Thank you for a great system!
Excellent work, this will make my projects much more dynamic, thank you sir. I also have a question, what does the height of the jump depend on? Can it be changed easily?
Cool!