40 Comments

  1. Thing is, Indie games are not immune to the same practices.

    AAA games flopping gets everyone talking. YET ANOTHER top down enter the gungeon roguelike shooter clone or "souls like" game dying? Nobody fuckin' cares.

    It's blind to turn your eye from the state of indie games and how overinflated so many are to promote "endlessness" because they all want to be the next battle-pass game, or they have an idea but no content, so it launches in a mediocre state.

    You shouldn't pay $10 for mediocrity and just go "Well at least it's only $10 wasted…."

    Not only that… Palworld? Back in the dumps. Got an update coming and it's adding….one island. More or less "A dungeon". Not even sure if it's an update or a DLC. And at the end of the day, awesome as palworld is…. It's a generic game because it's literally Ark with better AI.

    Does that make it a BAD game? No. But it's not super inventive either.

    Helldivers 2? Sony is killing TONs of support and backing for it because of all the controversy. It's a horde shooter and it's dropping battlepasses faster than a daily job player can keep up (I'd know. I was that guy until the whole sony PSN requirement and countries getting banned thing.)

    The biggest games are either live service or old games that survive on modding.

    Warframe? Game will never end, and always be a FOMO trap because of vaulting rewards on a constant rotation, and that's by design. That's WHY the story keeps going nowhere and repeating the same crappy plot points over and over. They can't AFFORD to let the game just conclude.

    Elden ring? It's a souls-like in an "Open world" with tons of traveling between loot. People eat up dark souls, but there's only so much "souls" someone can take at once. It's an oversaturated market, and there's DOZENS of "Souls likes" releasing every day in the indie scene. And they're FLOPPING because indie game devs aren't bastions of talent like they were years ago.

    They're every guy and his mother releasing the next "Vampire Survivors." in the vain hope of trying to capitalize on the success of what was, essentially, an idle game.

    You know, like how there was that MASSIVE explosion of idle games after cookie clicker? Like BANANA, one of the TOP 10 most played on steam? It's insanity.

    Indie games aren't some silver bullet. Too many people hinge on influencers like you to put as little thought into it as you did. really LOOK at the indie game scene. It's repeats, sequels, and clones / "variants" of the same handful of games over and over.

    You can pretty much count the number of genres indie games are attempting on one hand.

    Metroidvaina, Top down shooter roguelike, Roguelikes in general because procedural generation has FUCKED up our concept of "Content", and "Vampire survivor" games because why do work when some guy slapped together some PNG's and made a soundtrack and everyone cracked out over it because it was a novel little idea?

  2. Calling your game Quadruple A is basically saying “My game is better than yours because I said so, now pay up and eat this sloppy excuse of a game.” Such a joke

  3. I’m a little late to the party but skull and bones is bad granted but I still think it’s still a good game

  4. If anything, things like GTA 6 and Cyberpunk (things that took a decade of development from huge studios) should be AAAA. But they're AAA. This means itd have to take more money and time for any game to actually be AAAA. But they dont take much money, or time…

  5. Hold on, are you telling me Charlie a good game doesnt have to have a 1 billion dollar budget (Call of Duty MW3 rn) to be able to be a good game? Games had a period of time where people liked them for primarily graphics but that hasnt been the case for several years and the triple A games havent picked up on it still.

  6. Tears of the Kingdom is really like the only successful and popular $70 AAA game currently, having the most effort put into it’s soundtrack, gameplay, mechanics, and almost everything else except maybe story. It doesn’t feel like a cash grab, and really feels like an actual AAA quality game.

  7. Fromsoft is the only major game company I still trust. None of their games disappoint me. Even armored core 6 was fantastic to play through, even though it wasn’t as popular as their other titles like dark souls and Elden ring.

  8. I'd just like to point out that, to this day, Terraria STILL only costs 10$, offers hundreds of hours of content, with potential for multiple playthroughs with various different playstyles (not even bringing modding into the equation) and it still has at least one more update coming. (their final, final, FINAL, last (but for real this time, maybe) update lmao)

    Meanwhile big studios trying to get people to pay 70$ for some hot steamy garbage lol

  9. We the consumer are always to blame. We are dumb enough to buy into the hype. Truly dumb fools. We have no integrity as human beings, no future.

  10. I played the beta long enough to see boarding wasnt a thing and you couldnt jump then logged out. At leastthey let us try it free before trying to steal our money

  11. Cult of The Lamb literally does better than any AAA game in general.
    I agree that PalWorld, Helldivers 2 and Lethal Company are amazing games!
    And let's not forget The Last Stand: Aftermath. The game may be suddenly forgotten, but it's way better than Skull n Bones.

  12. Charlie you are dead on. I’ve been primarily playing two games lately. Not the big AAA RPG with tons of content (Like a Dragon: Infinite Wealth, which I was very excited for), but rather two AA titles that add up to that $70 price tag. Those two being Helldivers 2 ($40) and Pacific Drive ($30), both phenomenal games, and not only did they not have to break the bank, their games released in a complete state. The future of games is smaller passion projects funded by big developers in a hands off manner so we can get genuine creator ideas in our games rather than heartless, statistic-driven money machines.

  13. I have made it my goal to build a small team dedicated to the development of great games at great prices. I'm talking brand new $30 or less with plans to decrease over time.
    Edit: you can use your copy however you want, just don't cheat online.

  14. It’s crazy how some of the best games today are (mostly) free to play or (as mentioned in the video) indie and smaller games

  15. Undertale being a low-end fundraiser starter, in 2d 8bit, and can be played in less than 7 hours of content, grossed more than recent game titles combined, and all it took was passion and creative choices

  16. I got the first nintendo when it came out in the mid 80s. I've been playing video games ever since. I just turned 45 y/o this year.

  17. I disagree. I think devs should be spending MORE time and money on games. I'd also say AAA games aren't cutting it. I don't know how many A's a game needs to have in its rating to properly deal with hit detection and collision, but obviously, it's more than 3. Helldivers is the worst example of late, but it gets a pass because its not TRYING to be a triple A game. I dont know how much money its gonna take for a dev team to finally figure out how to properly model characters and objects without them constantly passing through each other like ghosts, but I encourage them to spend it. I'm tired of this ish. Its 2024. Objects in games should all be "solid" by now.

  18. skull and bones only redeeming quality is how much irony there is to be had
    like ubisoft saying that you have to pay more for the "full game" that you already paid for then following it up with "long live piracy"

  19. Skull and Bones is literally just a sham for Ubisoft Singapore to prove to their government they actually made a game with the money they received during Covid. If you buy it you are just shredding $70.

  20. Think what we're really finding out is that public, share-holder-pleasing, executive-dense companies make terrible games.

  21. I feel powerful not being affected by these companies bullshit (besides microsoft a bit)
    Minecraft cost $15, lasts eternally
    Roblox free, lasts forever
    Fortnite free, definitely also gonna last forever

    Half the reason though is im so broke i wont even put anything over $20 in my wishlist

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