Star Wars Outlaws – PS5/Xbox Series X|S Tech Review – A Standout Snowdrop Engine Effort



Based on the same Snowdrop Engine that powered the incredible Avatar: Frontiers of Pandora, we’ve been anticipating Star Wars: Outlaws for some time – and from a visual perspective, it doesn’t disappoint. Tom takes a look at all three console versions and every mode therein, including a look at 21:9 vs 16:9 gameplay.

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00:00 Introduction
01:41 Tech Overview
06:30 Ultrawide versus Fill Screen Comparison
09:33 60/40/30fps Mode Comparison
12:54 Series S vs Series X
14:14 PS5/Series X Frame-Rate tests
18:38 Series S Frame-Rate Test
19:51 Verdict

31 Comments

  1. I love the game, it’s fun and I’ve already beaten the story but…I can’t defend the terrible implementation of FSR used, at times the game looks amazing and the rest of the time it looks like a mobile game.

  2. Great and serious video as usual, the overall package of this game is your acquaintance with Star Wars or Sci-Fi games. It looks great, gameplay is functional and ok story (a little easy but like all Star Wars movies).
    Don't forget to do the QTEs for eating with Nix (so cute).
    If it wasn't branded Ubisoft, I'm sure it wouldn't have this much negative press.

  3. I wish televisions with 120Hz refresh were more common. 40Fps modes are just so great for consoles/playing with controller. I'd vastly prefer a locked 40fps over a stuttery and inconsistent 60fps.

  4. I really like classic DF, straight to the point, make obviouse comparisons first- ps5 vs Xbox

  5. The amount of literally brain dead people shltting on this game online in regards to its visuals is nothing short of impressive… game has its issues for sure but saying this isnt an amazing looking game and that it looks like pa3 or something is just stupid AF

  6. Motion Blur, Film Grain, Chromatic Aberration…..i play a Game this is not a Movie🤬

    Is it possible to turn al this shit off?
    If not its a pass, but tbh it looks like the game isn't great so probably i don't care about it anyways. 😂

    Ok you can turn this bs off and decide how strong ir not some effects are. That's the minimum.
    But i have to say, implementing RT in this gen of consoles as a standard is a stupid and bad decision.
    RT tanks performance hard, we know that and even on good GPUs on pcs its a hard choice to make if you dont have a 4080 or higher.

    Than relying on a heavy use of FSR to get a decent performance when the nativ res is meanwhile quite low isn't great.
    No wonder that "modern" games look worse than way older ones on the past gen.

    What a shame.

  7. I don’t own the game but given Massive developed The Division , I don’t understand why gunplay mechanics in this one are considered so bad.

  8. 40fps mode on Series X is not that great, keep seeing lines/interference in the sky. 30fps runs very smoothly though and the graphics look far better on that mode. 40fps mode on Starfield is way better.

  9. Besides Immortals of Aveum, SW Outlaws has the worst image quality I've seen so far on consoles. FSR strikes again 🤢

  10. I'm liking the game but there are some baffling decisions here. I think the FSR stuff looks really bad with any kind of camera panning. Also, that 21:9 mode is completely bizarre. I kept switching it back and forth to make sure I wasn't missing out on some kind of extended FOV, but it's literally just cutting stuff off. Totally offputting.

  11. The thing I like, and not sure if it was mentioned in the video, was on console being able to set the FOV. Figured this setting would be in the display and graphics, but it's in the gameplay section. Go figure.

  12. The différence with console versions is 'massive'😉 . I can wait to see full RT or proper RT gi on console but its may be a dream

  13. 99% of us would prefer it if RT wasn't there, RT is a waste of computing power in like every game except Spider-Man and even there it is not exactly what sells the game. Cheesus, 720p for 60 frames, this is disgusting. I don't want to play on 30 fps in our year of the lord 2024 just to have the right to bear pixels.

  14. the default motion blur settings are too low for 30 fps imo. crank it up if you want a smoother experience with higher resolution

  15. Can't belive even DF sold out…weak stuff…
    Calling 720p sub60fps a "standout effort" lmao…

  16. If they using fsr at least use give us the framegen option on series s, or also the option to remove those god awful RT features, anyways game isnt as bad as it was said.

  17. They should have waited a few more years to release the current-gen consoles, they can't handle advanced graphics techniques without heavily compromised image quality.

  18. Honestly, quite impressive achievement for what this game is doing. The fact that they were able to ship a quality game like this so soon after the last one makes it even more so impressive.

  19. The continued reliance on FSR is kneecapping these games. It’s a very poor solution and developers use it as a crutch.

    Upscaling from 720p looks fucking AWFUL and it frankly shouldn’t even be considered for the low quality image that results from it.

    Upscaling techniques in general are being used and relied on far too heavily. It’s clear this generation of consoles are dramatically underperforming compared to what the marketing was promising consumers. We should all be very much frustrated and annoyed, and question future console releases in terms of their real world potential.

    It’s a shame my PC can’t support RT, my 8GB 2080 can’t handle it with steady frame timings and because the game is designed from the ground up to use RT as its core lighting technology I’m pretty much locked to PS5 despite being locked to shitty FSR instead of DLSS.

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