Helldivers 2 – I tested every NEW WEAPON in the Chemical Agents Warbond!



The New Chemical Agents Warbond is now live in Helldivers 2. In today’s video I unlocked and tested out each of the new weapons included in the new Warbond.

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═════════ Timestamps ════════
0:00 Intro
0:46 Advanced Filtration Armor
3:32 Stim Pistol
7:55 Gas Grenade
9:27 Guard Dog “Dog Breath”
11:11 Sterilizer
13:35 Conclusion

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40 Comments

  1. For everyone saying this warbond is fine, respectfully STFU. Chemicals weapons in helldivers 1 caused confusion, SLOWED ENEMIES DOWN, and actually MELTED enemies!!! AH literally already did this shit correctly how did they fumble this 😭.

  2. I think the only reason people are saying this warbond is bad is that it's not as directly offensive as the others. I've really been enjoying the gas effects, they're also super useful if you're just on the move and you want to lose a patrol.

  3. Stim pistol also has "heal fall off" (damage fall off heheh?)
    So even if you're a god at projectiles weapons, you can't captitalize on it, infact it becomes a waste of ammo if you get far enough away

  4. Wow im surprised that they actually put stratagems behind a warbond, im not complaining since technically its free if you grind but im surprised still

  5. 🔟⭐ General Brasch ran out of reinforcements…so he decided to look at a bot fabricator with such patriotism…it started producing
    HELLDIVERS

  6. omg people really need to stop crying about this game. "we need auto aim for the stim pistol" "It should get over healing" "It needs a buff". Get better, stop crying, stop trying to push this game into the dirt with absurd requests for buffs. It's this general sentiment that made people review bomb the game for no reason, get over yourself.

  7. It'd be nice if the sterilizer had a proper corrosive element to the gas, so it could at least eat through the armour of affected enemies. Sure, it wouldn't do damage, still, but as a support weapon, having the enemies being confused, as well we their armour being decayed, it'd make it a much more fun support stratagem to use. Sure, you might be a support character who isn't dishing out the hurt directly, but turning a Charger, or Hulk armour into soggy cardboard would be wonderful for your fellow divers to mangle it with your help, allowing for weapons that normally bounce off of Charger armour, to start penetrating. I love being support characters in games, so having a thrower that could lock down enemies while the damage players do their stuff, would be fun for me.

  8. My team and I have a War Crime loadout now. One player has all gas, everyone else is running napalm strikes and barrages with Torcher/Flamethrowers.

  9. Sterilizer is by far the worst stratagems ever, it's just not a good weapon design especially for a support weapon, making the enemy go crazy & hit randomly around them is ABSOLUTLY NOT what you want with a close range flamethrower like weapon that almost lock you in place. I think they should give it a wider aoe & make it deal progressively more damage the longer you hold fire. (also they need to update the visuals, i literally can't see what's the range of this thing)

  10. Maybe a little silly for the game but I’d be cool if you could draw agro with the stim pistol like if you shot and enemy similar to the diver it stims them sending them into a rage you could use it to draw attention off other divers

  11. I demand a change to the stim pistol you should be able to turn it on yourself and scream FOR SUPER EARTH before jamming a stim dark right into ur temple point blank

  12. If the P-11 healed like a full stim with one shot and had less rounds, and the Sterilizer spray could leave some lingering gas clouds, I think the both would be much better

  13. Making the stim-pistol fire mini-stims is just mean. I would have rather had a single-shot pistol like the grenade pistol that fires full stims.

  14. I got the expert exterminator title in the new war bond but when, I go in the armory and go to titles. I dont have it it's like. I've didn't just unlock it a few minutes ago and, I tried restarting my game abd it still didn't show up when, I got back on.

  15. I would like that every helmet that looks like a gas mask should have an effect that reduces or completly negates any gas damage effect.

  16. On the thermite grenade. Perhaps i am not using it well but usually i stick it on a titan or charger but by the time it explodes someone else on the team already killed it…

  17. "We buffed everything!"
    "Well, except gas, we nerfed it right before releasing the warbond for it. Just like we did with the fire warbond."

  18. Have you try stafejump backwards and hit your feed for selfheal?
    Me not.
    We raid the Galaxy, our weapons let us become four man armys, our armor protects us from most hard
    atomaton calibers and even the sharpest claws´n fangs out there in the far space,
    exept a litte dart gun, that could sting.
    What a bout a healing ray, like laser, but reparing flesh n blood…
    nah, that to much magic, for blackhole bombing warpdriven orbital destroyers, a dart, that the real stuff.
    but enough complaining, the freedom officer reported in for a ship inspection.
    New bond is fine, total fine, i love it, for freedom.

  19. They should have just copied the HMTech-101 Pistol from KF2 Low tier pistol with healing dart alt fire that lock on to teammates

  20. Stim pistol just needs an auto lock on to other players as yeah aiming at moving players is impossible, the dart travel time and the Iron sights are garbage! As for the shield blocking darts…. hmmm nope im fine with it block darts as well……….its a shield xD It blocks friendly fire so i would say its doing its task with a little bit of immersion elements as you gotta wait till shield drops then fire!

  21. The gas does synergize with the enemies doing more damage now though haha. Seriously, the sterilizer maybe needs a bit more range and like more damage than the other gas stuff since it does take a support weapon slot and have less range than any of the other gas options. Maybe it could have a compounding effect where the longer you gas them the more the damage ramps up.

  22. i think the stim pistol should be usable on oneself and they should buff gasdamage to the level that it can kill a trooper on its own.

  23. After playing around with the gas grenades last night, the Sterilizer would have made so much more sense as a grenade launcher type weapon.

  24. I think this warbond is the worst one so far. More recolors than anyone needs. Not a single weapon. Special stratagems to kill teammates. Garbage warbond.

  25. The sterilizer really does feel like a weapon that was conceived and created before they decided to rework gas, but then didn't have time to do anything to it so they just released it as is.

    I wouldn't have minded a gas-centric primary kind of like the spray and pray but did gas instead.

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