Renfail Reviews No Man’s Sky Worlds Part 1 Update As A New Player in 2024



Let’s Play No Man’s Sky with Renfail in 2024 as a new player coming in for the first time to explore the Worlds Part 1 Update, reviewing the game after 75 hours playing through the base game + the Liquidators expedition.

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11 Comments

  1. They added the updated personal backpack refiner. That's something I didn't know I wanted until I got it and I think it's great. They added the Sentinel ships that hover. That's something I've asked for over the years I've been playing. The only thing I can think of now that I would ask for is for the refiners to have the same output as input and not reduce the inputs. I'm fixing to start the current expedition for the 6th time. That'll most likely be the last time.

  2. The mech stuff is not 100% cosmetic. They also improve the AI combat of the mech as well. It's switches between the stun gun and the flame thrower better now than without the upgrades.

  3. Hopefully you will find that No Man's Sky is one of those games you keep coming back to, it has been that way for me for 8 years, I have accumulated nearly 800 hours in the game over that time and I still find it to be my chill out game when I want something not too taxing to play. Having several thousand hours in Total War Warhammer 2 and 3 combined I like that NMS is always stretching itself that little bit with their updates and though I can go months without playing it sometimes it's always easy to slip back into when I feel the desire…

  4. The language learning thing becomes really cool in unexpected ways and does become a really useful way to play. The more words you know the more clues you get with the ambient missions and riddles monoliths give you, and some of them have really interesting and unique rewards, including revealing portal locations. And once you make it a part of the grind to get the words while you explore its a good idea to chip away at different languages while you go because the more you know, the further you can get with a lot of the random ambient missions, observatory puzzles, and things like monolith puzzles. But I do like that you can also totally disregard the languages system and just guess the puzzles based on context. Which was what I did for a few playthroughs until the language skills really clicked for me later on. Now I think of it like the buried tech modules, every so often you can grind them in different systems, and eventually you have enough that it really starts to open up some new dynamics.

  5. I never get sick of taking off and landing. As a software development manager in real life, I find my skill set of being able to manage a lot of things at once but still focus on one thing at a time, makes me really enjoy this game.

  6. You might want to turn off chat as you approach the final interface. People tend to get excited and throw tips at you that are actually kind of spoilery. It's completely up to you how you approach it, but for me, it's one of those things I look back on fondly because I experienced it raw.

  7. Look at you. Calling the Anomaly in and using the quick lift straight to the teleporter like a pro ๐Ÿ˜‰ ๐Ÿ˜‚

    It's one hell of a journey.

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